Starting Equipment: Quarterstaff (d8), 50’ of rope
- Gain an Acrobat Background equal to your number of Acrobat templates.
- A:
- B:
- C:
- D:
Cat’s Grace: You treat any fall as being 20’ shorter. Additionally enemies never get Favour against you for outnumbering you and you never gain Disfavour from bad footing.
Dodge: While not wearing any more then 1 slot of armour you may Gamble Brawn Dice as Armour Dice.
Tricky: Whenever you make a melee attack and roll the lowest possible result for damage, you may make a free maneuver, such as attempting to trip the opponent or moving position.
Acrobatics: You can jump 2x as far. If there is a stable wall, you can instead wall run 4x as far.