Acrobat

Starting Equipment: Quarterstaff (d8), 50’ of rope

  • Gain an Acrobat Background equal to your number of Acrobat templates.
  • A: 
  • B: 
  • C: 
  • D: 

Cat’s Grace: You treat any fall as being 20’ shorter. Additionally enemies never get Favour against you for outnumbering you and you never gain Disfavour from bad footing.

Dodge: While not wearing any more then 1 slot of armour you may Gamble Brawn Dice as Armour Dice.

Tricky: Whenever you make a melee attack and roll the lowest possible result for damage, you may make a free maneuver, such as attempting to trip the opponent or moving position.

Acrobatics: You can jump 2x as far. If there is a stable wall, you can instead wall run 4x as far.